The World

All Campaigns take place in a hollowed-out sphere we call the ExiSphere™. The sphere is Created by The Six as a protection against "What was his name?". In the Sphere there 6 continents harboring the many sentient species. The sphere is illuminated by the goddess Aurora. Nights are created by a halo circulating Aurora.

The Six
Aurora -- Entity of light, equality and time.

Talon -- Entity of darkness, decay, and evolution.

Darnada -- Entity of the mind, the collection and preservation of information, spirits. and consciousness.

Bergamo -- Entity of earth and life.

Rednar -- Entity of fire, destruction, energy and combustion.

Kroaqua -- Entity of weather, movement, and water.

Continents

 * Luctania
 * The Krokarian Islands
 * Arnheim
 * Illumnia
 * Bergamu
 * Redneria

The Distant
The Distant is the name for the sentient species who are not directly related to one of the gods. There are lots of different distant and most of them have sub races.

Tiers
A special group of Distants that closely resemble even lower lifeforms:

Magic
The gods granted the species of the Exisphere magic in 3 different ways, Verbal, Spiritual and Physical.

Verbal magic can be learned by all the races of the Exisphere but requires years of practice, Verbal magic is performed by the speaking words in the language of the gods or writing runes. All incantations require years of practice and studying. to use verbal magic effectively a wizard needs to learn many variations of the same spell to chance the direction or to increase the power.

Spiritual magic is infused in the soul of the caster and enables the caster to manipulate the world in an instance. This for of magic is requires no studying because they are mostly born with their ability (in rare instance it is possible to gain Spiritual magic after birth).

Physical Magic requires a conduit or focus to be cast, crafting these items requires a lot of skill and Knowledge but using them is as difficult as the maker wants it to be.